A life-long gamer, Christopher has always loved computer graphics, and knew art and computers would be his path since high school. At 19, after watching the animated short "Geri's Game," which preceded the theatrical release of "A Bug's Life," he decided that he wanted to work at Pixar Animation Studios. After graduating from the University of Colorado in Boulder with a degree in Computer Science Engineering, he spent a brief semester at the Academy of Art in San Francisco before getting picked up by Pixar to work on "The Incredibles," fulfilling his life's goal at 23.

 

Five years and three hugely successful films later, his credit list included "The Incredibles," "Cars," and "WALL-E," and his life's goal shifted to "travel the world." After giving away all this belongings and buying a one-way ticket to Thailand, Christopher spent two years backpacking around Asia studying martial arts, yoga, meditation, and massage therapy.

 

Eventually he returned to the States, to spend a year in Los Angeles at the special effects studio Digital Domain working on the destruction of LA sequence for the apocalyptic spectacle "2012."

 

As much fun as it is to work in the movie industry, Christopher's true inclination lies towards interactive media, particularly moblie games, which he has been developing since 2010. Christopher discovered the Unity 3D game engine in 2014 and has been an avid Unity Developer ever since.