Original

Deterministic State-Machine

 

 

Antifreeze

Collider-based Gameloop

 

  • Freezes in place
  • Player can't input while board is moving
  • Lots of empty space until turn is finished
  • Never freezes
  • Player can always input
  • Empty space always fills (unless blocked)

 

While at Redemption Games, I was given the opportunity to improve the gameboard for Sweet Escapes. Under my own direction and initiative, I refactored the core engine to dramatically improve the gameplay experience using an innovative collider-based approach.